F. Bérard and R. Blanch, Two touch system latency estimators, Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces, ITS '13, pp.241-250, 2013.
DOI : 10.1145/2512349.2512796

G. Casiez and N. Roussel, No more bricolage! methods and tools to characterize, replicate and compare pointing transfer functions, Proceedings of UIST '11, pp.603-614, 2011.
URL : https://hal.archives-ouvertes.fr/inria-00635397

J. Deber, R. Jota, C. Forlines, and D. Wigdor, How much faster is fast enough? user perception of latency & latency improvements in direct and indirect touch, Proceedings of CHI '15, pp.1827-1836, 2015.

S. R. Ellis, M. J. Young, B. D. Adelstein, and S. M. Ehrlich, Discrimination of changes of latency during voluntary hand movement of virtual objects, Proceedings of HFE '99, pp.1182-1186, 1999.

R. Jota, A. Ng, P. Dietz, and D. Wigdor, How fast is fast enough? a study of the effects of latency in direct-touch pointing tasks, Proceedings of CHI '13, pp.2291-2300, 2013.

T. Kaaresoja, S. Brewster, and . Feedback, Feedback is... late, International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction on, ICMI-MLMI '10, pp.1-2, 2010.
DOI : 10.1145/1891903.1891907

J. Liang, C. Shaw, and M. Green, On temporal-spatial realism in the virtual reality environment, Proceedings of the 4th annual ACM symposium on User interface software and technology , UIST '91, pp.19-25, 1991.
DOI : 10.1145/120782.120784

I. S. Mackenzie, W. , and C. , Lag as a determinant of human performance in interactive systems, Proceedings of the SIGCHI conference on Human factors in computing systems , CHI '93, pp.488-493, 1993.
DOI : 10.1145/169059.169431

M. Mine, Characterization of end-to-end delays in head-mounted display systems, Tech. rep, 1993.

A. Ng, J. Lepinski, D. Wigdor, S. Sanders, and P. Dietz, Designing for low-latency direct-touch input, Proceedings of the 25th annual ACM symposium on User interface software and technology, UIST '12, pp.453-464, 2012.
DOI : 10.1145/2380116.2380174

A. Pavlovych and W. Stuerzlinger, The tradeoff between spatial jitter and latency in pointing tasks, Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems, EICS '09, pp.187-196, 2009.
DOI : 10.1145/1570433.1570469

A. Pavlovych and W. Stuerzlinger, Target following performance in the presence of latency, jitter, and signal dropouts, Proceedings of GI '11, pp.33-40, 2011.

A. Steed, A simple method for estimating the latency of interactive, real-time graphics simulations, Proceedings of the 2008 ACM symposium on Virtual reality software and technology, VRST '08, pp.123-129, 2008.
DOI : 10.1145/1450579.1450606

C. Swindells, J. C. Dill, and K. S. Booth, System lag tests for augmented and virtual environments, Proceedings of the 13th annual ACM symposium on User interface software and technology , UIST '00, pp.161-170, 2000.
DOI : 10.1145/354401.354444

R. J. Teather, A. Pavlovych, W. Stuerzlinger, M. , and I. S. , Effects of tracking technology, latency, and spatial jitter on object movement, 2009 IEEE Symposium on 3D User Interfaces, pp.43-50, 2009.
DOI : 10.1109/3DUI.2009.4811204

C. Ware and R. Balakrishnan, Reaching for objects in VR displays: lag and frame rate, ACM Transactions on Computer-Human Interaction, vol.1, issue.4, pp.331-356, 1994.
DOI : 10.1145/198425.198426