, The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018.
Instrumental interaction: an interaction model for designing post-WIMP user interfaces, Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '00), pp.446-453, 2000. ,
,
Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays, Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services (MobileHCI '14), pp.125-134, 2014. ,
Around the SmartPhone" Technique for 3D Manipulations on Distant Display, Proceedings of the 3rd ACM Symposium on Spatial User Interaction (SUI '15), pp.69-78, 2015. ,
Mouse, Tactile, and Tangible Input for 3D Manipulation, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17, pp.4727-4740, 2017. ,
Borg's Perceived Exertion and Pain Scales, Human Kinetics, p.104, 1998. ,
Selection of large-scale 3d point cloud data using gesture recognition, Doctoral Conference on Computing, Electrical and Industrial Systems, pp.188-195, 2015. ,
URL : https://hal.archives-ouvertes.fr/hal-01343482
Naturalmotion: Exploring gesture controls for visualizing time-evolving graphs, Proceedings of IEEE VIS (poster session), 2016. ,
Immersive solutions for future Air Traffic Control and Management, Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces (ISS Companion '16), pp.25-31, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-01405290
Belt: An Unobtrusive Touch Input Device for Head-worn Displays, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15, pp.2135-2138, 2015. ,
The cubic mouse: a new device for three-dimensional input, Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '00, pp.526-531, 2000. ,
, Wearable Multitouch Interaction Everywhere. InACMUIST ', vol.11, p.441, 2011.
Skinput: appropriating the body as an input surface, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10, pp.453-462, 2010. ,
Input Technologies and Techniques. Chap. 9 in The HCI Handbook ,
FromDaDy: Spreading Aircraft Trajectories Across Views to Support Iterative Queries, IEEE Transactions on Visualization and Computer Graphics, vol.15, issue.6, pp.1017-1024, 2009. ,
URL : https://hal.archives-ouvertes.fr/hal-01022260
,
Tangible remote controllers for wall-size displays, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12), pp.2865-2874, 2012. ,
URL : https://hal.archives-ouvertes.fr/hal-00694305
Pinstripe: eyes-free continuous input on interactive clothing, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), pp.1313-1322, 2011. ,
A design study of direct-touch interaction for exploratory 3d scientific visual-ization, Computer Graphics Forum, vol.31, pp.1225-1234, 2012. ,
,
Towards An Understanding of Mobile Touch Navigation in a Stereoscopic Viewing Environment for 3d Data Exploration, IEEE Transactions on Visualization and Computer Graphics, vol.22, issue.5, pp.1616-1629, 2016. ,
URL : https://hal.archives-ouvertes.fr/hal-01174618
A taxonomy of real and virtual world display integration, Mixed reality: Merging real and virtual worlds, vol.1, pp.1-26, 1999. ,
Categorizing issues in mid-airinfovis interaction, Information Visualisation (IV), 2016 20th Inter-national Conference, pp.242-246, 2016. ,
, InACM CHI EA '09, p.4111, 2009.
AirMouse: Finger Gesture for 2D and 3D Interaction, Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II (INTERACT '09), pp.214-227, 2009. ,
URL : https://hal.archives-ouvertes.fr/hal-00953293
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), pp.327-336, 2015. ,
URL : https://hal.archives-ouvertes.fr/hal-01116302
Interacting with Maps on Optical Head-Mounted Displays, Proceedings of the 2016 Symposium on Spatial User Interaction (SUI '16, pp.3-12, 2016. ,
TDome: A Touch-Enabled 6DOF Interactive Device for MultiDisplay Environments, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), pp.5892-5904, 2017. ,
URL : https://hal.archives-ouvertes.fr/hal-01740024
Exploring the use of hand-to-face input for interacting with head-worn displays, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), pp.3181-3190, 2014. ,
URL : https://hal.archives-ouvertes.fr/hal-01116297
Pub-point upon body: exploring eyesfree interaction and methods on an arm, Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11), pp.481-488, 2011. ,
, AWearable Computing Device Without HMD and It'sInteraction Techniques. InAVI '10, pp.387-388, 2010.
WYSIWYF: exploring and annotating volume data with a tangible handheld device, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), pp.1333-1342, 2011. ,
Belly gestures: body centric gestures on the abdomen, Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI '14), pp.687-696, 2014. ,
Body-centric design space for multi-surface interaction, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13), pp.1299-1308, 2013. ,
URL : https://hal.archives-ouvertes.fr/hal-00789169
iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), pp.2991-3000, 2015. ,
Quantifying coordination in multiple DOF movement and its application to evaluating 6 DOF input devices, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '98), pp.320-327, 1998. ,
,