, Is the Nasdaq in Another Bubble?, 2015.
, BELIV, issue.2, 2018.
, Intelligence Software for Survey Data, issue.4, 2018.
Hooked on Data Videos: Assessing the Effect of Animation and Pictographs on Viewer Engagement, Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI '18), vol.21, 2018. ,
Hooked on Data Videos: Assessing the Effect of Animation and Pictographs on Viewer Engagement, Proceedings of the 2018 International Conference on Advanced Visual Interfaces (AVI '18), vol.21, 2018. ,
Useful Junk?: The Effects of Visual Embellishment on Comprehension and Memorability of Charts, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10), pp.2573-2582, 2010. ,
Reflections on How Designers Design with Data, Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces (AVI '14), pp.17-24, 2014. ,
Iterating between Tools to Create and Edit Visualizations, IEEE Transactions on Visualization and Computer Graphics, vol.23, issue.1, pp.481-490, 2017. ,
What Makes a Visualization Memorable, IEEE Transactions on Visualization and Computer Graphics, vol.19, pp.2306-2315, 2013. ,
Storytelling in Information Visualizations: Does It Engage Users to Explore Data, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), pp.1449-1458, 2015. ,
URL : https://hal.archives-ouvertes.fr/hal-01133305
Showing People Behind Data: Does Anthropomorphizing Visualizations Elicit More Empathy for Human Rights Data, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), pp.5462-5474, 2017. ,
A Multi-Level Typology of Abstract Visualization Tasks, IEEE Transactions on Visualization and Computer Graphics, vol.19, pp.2376-2385, 2013. ,
Immersive Analytics, 2015 Big Data Visual Analytics (BDVA). 1-8, 2015. ,
ImAxes: Immersive Axes As Embodied Affordances for Interactive Multivariate Data Visualisation, Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST '17), 2017. ,
, , pp.71-83
Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?, IEEE Transactions on Visualization and Computer Graphics, vol.23, issue.1, pp.441-450, 2017. ,
On Storytelling. OpenVis Keynote, 2013. ,
Finding flow: The psychology of engagement with everyday life, 1997. ,
ISOTYPE Visualization: Working Memory, Performance, and Engagement with Pictographs, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), pp.1191-1200, 2015. ,
Personal visualization and personal visual analytics, IEEE Transactions on Visualization and Computer Graphics, vol.21, pp.420-433, 2014. ,
FiberClay: Sculpting Three Dimensional Trajectories to Reveal Structural Insights, IEEE Transactions on Visualization and Computer Graphics, vol.25, issue.1, pp.704-714, 2019. ,
URL : https://hal.archives-ouvertes.fr/hal-01857930
Self-tracking for Mental Wellness: Understanding Expert Perspectives and Student Experiences, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), pp.629-641, 2017. ,
DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19), vol.12, p.105, 2019. ,
DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19), vol.79, 2019. ,
Explaining the Gap: Visualizing One's Predictions Improves Recall and Comprehension of Data, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), pp.1375-1386, 2017. ,
The shape of threat: Simple geometric forms evoke rapid and sustained capture of attention, Emotion;Emotion, vol.7, issue.3, 2007. ,
Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18), vol.123, 2018. ,
, Data Humanism. VIS Keynote, 2017.
Dear Data, 2016. ,
Immersive Analytics: Time to Reconsider the Value of 3D for Information Visualisation, pp.25-55, 2018. ,
Immersion, engagement, and presence: A method for analyzing 3-D video games. The Video Game Theory Reader, pp.67-86, 2003. ,
The IKEA effect: When labor leads to love, Journal of Consumer Psychology, vol.22, pp.453-460, 2012. ,
What is user engagement? A conceptual framework for defining user engagement with technology, Journal of the American Society for Information Science and Technology, vol.59, pp.938-955, 2008. ,
Enhancing the quality and credibility of qualitative analysis, HSR, vol.34, pp.1189-1208, 1999. ,
Quantifying Immersion in Virtual Reality, Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '97), pp.13-18, 1997. ,
Beyond Usability and Performance: A Review of User Experience-Focused Evaluations in Visualization, Proceedings of the Sixth Workshop on Beyond Time and Errors on Novel Evaluation Methods for Visualization (BELIV â??16), pp.133-142, 2016. ,
Towards Understanding Enjoyment and Flow in Information Visualization, 2015. ,
Narrative Visualization: Telling Stories with Data, IEEE Transactions on Visualization and Computer Graphics, vol.16, issue.6, pp.1139-1148, 2010. ,
Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality, ACM Transactions on Computer-Human Interaction, pp.201-219, 1995. ,
Basics of qualitative research: grounded theory procedures and techniques, 1990. ,
Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions, Cyberpsychology, Behavior, and Social Networking, vol.20, pp.672-682, 2017. ,
Designing for User Engagement: Aesthetic and Attractive User Interfaces, 2009. ,
ManyEyes: A Site for Visualization at Internet Scale, IEEE Transactions on Visualization and Computer Graphics, vol.13, pp.1121-1128, 2007. ,
InfoNice: Easy Creation of Information Graphics, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18), vol.335, 2018. ,
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale, Computers in Human Behavior, vol.32, pp.123-132, 2014. ,
DataInk: Direct and Creative Data-Oriented Drawing, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18), vol.223, 2018. ,