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Hayaku : maximiser le pouvoir d'expression du concepteur et l'efficacité de rendu de scènes graphiques interactives

Abstract : Designing a general toolkit for interactive software implies to make a choice between the speed of the renderer and the power of expression of the user. We propose an instrumented method to concieve interactive software based on the use of graphical editors, conceptual languages and a toolkit, Hayaku, that encapsulates a graphical compiler. Hayaku allows to maximize the graphical performances of the application, thus authorizing to have a better graphical renderer, and authorizing the user to use all of his editor tools. The truth of the graphics, the control easyness, the power of expression and the efficiency of the use of the designer's tools allows the conceptor to efficiently explore new dynamic graphical representations that are easy to control.
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https://hal-enac.archives-ouvertes.fr/hal-01022264
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Submitted on : Monday, September 8, 2014 - 11:36:50 AM
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Benjamin Tissoires, Jean-Luc Vinot, Stéphane Conversy. Hayaku : maximiser le pouvoir d'expression du concepteur et l'efficacité de rendu de scènes graphiques interactives. IHM 2009, 21ème Conférence Francophone sur l'Interaction Homme-Machine, Oct 2009, Grenoble, France. pp 325-328, ⟨10.1145/1629826.1629878⟩. ⟨hal-01022264⟩

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